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Art of shadow warrior game
Art of shadow warrior game













art of shadow warrior game

How? By gearing the gameplay around a looter experience and introducing co-op in a semi-open world with procedurally generated levels. Flying Wild Hog was looking to bring a fresh take to the franchise. It was, in the best way to describe it, Doom but with a sword and the banter and crude humor of Duke Nukem.įast forward to the 2016 follow-up, Shadow Warrior 2. When I played the first Shadow Warrior back in 2013, I had nothing but high praise as the game managed to capture the perfect blend between both id Software’s Doom, and 3D Realms’ Duke Nukem and their original Shadow Warrior, though with its own unique identity carved by its excellent swordplay, parkour action, and of course, it’s offensive beat of crude one-liners.

art of shadow warrior game

A one man army, equipped with a mouth that cuts deeper than any blade, what could possibly go Wang, er, wrong? Less RPG, More Classic Doom Roots

art of shadow warrior game

Armed with an arsenal of deadly weapons, including a limb slicing, blood-lusting Katana, Wang must venture through the end of the world, fending off demonic beasts, and a dragon of untold scale. Lo Wang is back for yet another exciting epic tale into the Shadow Warrior franchise.















Art of shadow warrior game